It’s here and it looks very nice. First impressions are positive…now to open the book!
Production values are very high. Print quality is good although some of the photography is spoilt in the miniatures showcase section by poor printing. P. 263 is especially poor.
The fluff is very good in introducing the 40K universe..but what about the rules? First thing to say is that until I have played a few games I can only comment generally on what I like and what stands out straight away rather than the subtleties that will appear with familiarity.
I very much like the lay out with summaries of the sequence within each section. This has been missing in previous editions and is useful. I’m also happy with the new terrain rules as long as they are fully embraced. The problem is that tournament players tend to simplify (in 5th all terrain rapidly became 4+ save and buildings/fortifications were usually ignored in favour of ruins) The plethora of terrain makes 6th potentially really exciting as long as it is used. Accepting a standard 5+ save will simply play into the hands of heavy armour and is something I will resist. (I particularly like the random forests and battlefield debris rules)
I’m not sure about allies. On the one hand they offer some interesting combinations but they may also provide an opportunity for abuse. However for tournament organisers this is an easy decision to either allow/disallow allies.
Flyers seem powerful at first glance but I feel their restricted maneuverability will limit their effectiveness. As for reserves, am I correct in thinking that units that come on from reserve cannot assault and can only snap shoot?
Plenty more thoughts but that is enough to encourage some feedback I hope. I’m scanning through the new FAQ’s now so I am sure they will produce even more questions.