It’s a funny thing with rule books, The big changes are clearly apparent and players tend to pick them up really easily. The small changes however seem to exist below the radar until at some critical point, usually at a tournament, they leap up and bite you in the arse! What small rules changes have you noticed only after playing a few games?
The key things I have discovered is that the devil is in the detail. For example, under 5th ed. I was always wary of using Obyron in melee. Okay he is good but with no invulnerable save I worried about him getting killed before he could swing his I2 War scythe. Under 6th ed his 2+ armour save is better because many ‘power weapons’ are AP3. This is something that I hadn’t noticed until I had played a few games. Doh!
Similarly I did not realise until today that I can move vehicles in the shooting phase! Yes, essentially you can ‘run’ vehicles. In addition vehicles can ‘snap’ shoot even if they move at cruising speed. It’s not great as you need to roll a 6, but it does mean my Annihilation barges get a chance to fire twin linked Tesla Destructors even if they move 12 inches.
So what small things have you learned after a month or two of playing 6th?